Search found 7 matches
- 08 Jul 2009 16:47
- Forum: Darkfall Relentless clan - Public
- Topic: State of game
- Replies: 51
- Views: 302971
Re: State of game
Expansio siirtää peliä ehdottomasti siihen suuntaan mitä sen luvattiin olevan jo julkaisussa ja onneksi eivät siitä mitään rahasta. Ja saattaa pitää nykyisen populaation paremmin yllä, ettei kaikki katoa NA1:seen. Jos samaa linjaa jatketaan, niin Darkfallista tulee ihan järkeväkin peli vuoden loppuu...
- 16 Jun 2009 00:54
- Forum: Darkfall Relentless clan - Public
- Topic: State of game
- Replies: 51
- Views: 302971
Re: State of game
So.. how's the game doing? Worth the rather big investment (compared) still next month?
- 01 May 2009 09:10
- Forum: Darkfall Relentless clan - Public
- Topic: State of game
- Replies: 51
- Views: 302971
Re: State of game
We should make a Eihok timer for forums. If it's more than 1am Eihok can't log in..
- 14 Apr 2009 12:23
- Forum: Darkfall Relentless clan - Public
- Topic: State of game
- Replies: 51
- Views: 302971
Re: State of game
Also damn good thread (well, concidering how fuck'd up the Darkfall forums normally are) from the Aventurine forums http://forums.darkfallonline.com/showth ... p?t=176135.
- 11 Apr 2009 09:32
- Forum: Darkfall Relentless clan - Public
- Topic: Patched
- Replies: 11
- Views: 60577
Re: Patched
- Gates have been added to all Clan City entrances. To open or close a gate simply press the use button while aiming at the gate house. Note that you must be at least a Lieutenant to be able to open/close city gates. Now if they only made walls high enough you can't jump/levitate over them cities w...
- 20 Mar 2009 01:15
- Forum: Darkfall Relentless clan - Public
- Topic: Positive feelings
- Replies: 36
- Views: 163885
Re: Positive feelings
Rough estimate is, that 5/6 of people whom have bought the game with preorder didnt't renew.
Interesting to see how playerbase keeps developing...
Interesting to see how playerbase keeps developing...
- 14 Mar 2009 12:42
- Forum: Darkfall Relentless clan - Public
- Topic: Positive feelings
- Replies: 36
- Views: 163885
Re: Positive feelings
Six hour queues, totally exploitable mobs, every player is practicly forced to macro if you want to harvest, every harvesting point in the game gives same stuff (wtf?), stupid lag in bigger scale PvP, you can't attack a city unless you already have one, .. Yep, it has a good feeling in it and a lot ...