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Patch notes 03.June 2009

Posted: 03 Jun 2009 17:30
by Kingfish
Patch Notes June 3
The main focus for this patch were the optimizations. This is the most work we've done to date in this area.

Optimizations

* The audio system has been completely revamped and this will result in significantly higher performance, mostly noticeable during large sieges.
* A large number of server side optimizations regarding sieges and large battle performance have been applied.
* Miscellaneous client problems have been addressed

Crafting

New Items added for Skinning:

* Dragon Bone
* Ork Darktaint
* Northman Blood

* Gold crafting costs for all armor exceeding 25 gold have been reduced
* Gold crafting costs for all shields exceeding 25 gold have been reduced
* Gold crafting costs for all weapons exceeding 25 gold have been reduced
* Gold crafting costs for all bows exceeding 25 gold have been reduced
* Gold crafting costs for all mage staffs exceeding 25 gold have been reduced
* Enchanted and transmuted item names in player journal will now be displayed correctly

* Baneful enchantments can now be used on bows

Visual Updates

* Visual updates to various Orkish architecture
* Visual updates to various floating islands
* Visual updates to various nature elements
* Visual updates to various bridges
* Visual update to Ithwen Ruins in Yssam
* Visual updates to various Goblin architecture
* Visual update to all Kobolds
* Visual update to Stone Golems
* Visual updates to various props

Armor

The following changes only apply to newly crafted armor:

* Bone Armor: will have increased slashing/bludgeoning/piercing/holy/unholy protection and decreased encumbrance
* Plate Armor: will have increased durability
* Full Plate Armor: will have increased durability
* Infernal Armor: will have increased durability
* Dragon Armor: will have increased durability

Weapons

* All transmutable weapons will have increased durability. These changes apply only to newly crafted weapons


Weapon Rank has been corrected for:

* Feral Edge (now rank 20)
* Slavemaster (now rank 80)
* Legbreaker (now rank 40)

* There are now new Animations for Axe and Club power attacks

All Power attacks now do additional (secondary) damage:

* Axes: Melee protection debuffing
* Clubs: Extra stamina drain
* Knives: Poison damage
* Polearms: Intelligence and Dexterity penalty
* Swords: Bleeding damage

Monsters

Loot from monsters has been updated in these monsters:

* Bone exarch
* Elfwraith
* Gray ork assassin
* Gray ork chieftain
* Gray ork warrior
* Kobold raider
* Kobold scrapper
* Kobold scrounger
* Kobold shaman
* Kobold strongman
* Sun exarch
* Varangian runewielder
* Varangian skjalgsblood
* Varangian warthane
* Fire Dragons

Skills

* Focus can now be bought from Mages
* Endurance can now be bought from Fighters
* Fitness can now be bought from Fighters
* The skill progression rate for all Magic Schools has been increased
* The skill progression rate of complementary archery skills have been increased
* All whirlwind skills allow player movement now
* Revive is now a proper skill and will skill up with use resulting in increased health of the player you are reviving.
* Jump has been added to the visual skill tree.
* Bindstone recall has been added the skill tree. Skills->Magic Skills->Bindstone Recall


User Interface

* Issue where quest items left over in a player's backpacks cannot be deleted has been fixed
* Backpack weight indicator will properly update
* The quest window has been updated
* All tooltips have been enhanced with more information
* Some bugs regarding the hotbar have been fixed
* Tabs have been added to the Input Bindings window to easier navigate between input options
* Options to display Ping and FPS are now located in Options->GUI Options
* Enchantment window has been updated

Corrections

* Players using the alternative use key to access banks etc. will now lose their invulnerability shield
* Using of the alternative use key will now follow the same rules as the primary use key
* All debug yield commands have been removed
* Jumping and crouching cool down has been slightly increased
* Journal will now display correct item names
* Dwarven beard will now have the same color as his hair
* A successful shield block will now block all effects of the attack
* The time available to forgive a killer has been increased


Sieges

* The Challenger in a no asset holding clan vs City Conquest will not be able to use Binstone Recall, Portals or Rune Stones
* In case of an emergency server shutdown before a siege is over all gold paid as a siege wager by the attacking clan will be returned to the clan.

Re: Patch notes 03.June 2009

Posted: 03 Jun 2009 17:36
by Viikinki
I just didn't understand if these are the patch notes they say they'll patch next week, or did this patch already go live? And if it did, how did it go live without 'patch downtime'?:/

Re: Patch notes 03.June 2009

Posted: 03 Jun 2009 17:41
by Kingfish
Patch is still going on. Server went down normal time but they informed 3.5 hours down time. Patch was supposed to be monday-tuesday and they were late only 1 day...

When servers come up today, this patch is done.

KF

Re: Patch notes 03.June 2009

Posted: 03 Jun 2009 18:10
by Viikinki
Kingfish wrote:Patch is still going on. Server went down normal time but they informed 3.5 hours down time. Patch was supposed to be monday-tuesday and they were late only 1 day...

When servers come up today, this patch is done.

KF
Awwww yea shit. Heh. I was reading the forum a bit late and I thought the 'going to patch monday/tuesday' meant next week, not this one:) Haven't looked at the official forums in a week or so... My bad.

Some good stuff in there, good that it's going live already=)