Patch notes (Expansion!)
Posted: 05 Dec 2009 09:58
http://www.darkfallonline.com/expansion/1209.html
"Conquer the Seas" Expansion - December 2009
"Conquer the Seas" is Darkfall’s second major free expansion, the largest one ever. In this expansion the seas come alive with epic objectives, floating villages with player owned housing , the siege mechanics completely overhauled, characters with more specialization, racial differentiation, monsters completely reworked, player owned vendors together with hundreds of new features introduced, and thousands of improvements, and fixes implemented. This expansion represents a massive undertaking by the Darkfall developers and months of player feedback leading to the best Darkfall ever, and this is just the beginning.
Sea Fortresses
These are the epic new sea objectives we’ve introduced in this expansion and we’ll continue building on them.
•Two Huge fortresses located in the North and the South Seas
•You need to use ships to conquer them.
•You must be a member of a clan
•You have to get the last shot in for a successful take-over.
•Sea fortresses offer great opportunities for epic loot.
•When a fortress is conquered, it belongs to the conquering clan for three days.
•All over Agon, Clan Stations will display your clan’s name for the ultimate bragging rights.
•Clan Stations can be used to apply to the clan displayed on them (in accordance with the clan’s policy for accepting new members).
•The countdown timer for when the fortresses become vulnerable is displayed on the world map for everyone to see.
•It’s impossible to climb on the fortress, intruders are repelled.
•Sea Fortress cannons are the most powerful weapons currently in the game.
•Also see the spotlight article on Sea Fortresses
•Sea Fortresses are an important part of Darkfall’s Dynamic Lore System.
Ships
•There is a new powerful ship added in this expansion: The Schooner. Cannons on this ship are placed in the front and back.
•Ship speeds have been increased and rebalanced.
•Raft speed remains the same.
•Ship and player collision has been corrected so that players cannot stick to the side of a ship while it’s moving.
•All ships now can push the raft which cannot block ship movement anymore.
•Ships are now less costly to create.
•Also see the spotlight article on ships
Sea Villages
•A variety of sea villages have been added to Agon for players to discover and control.
Swimming Balancing
•Swimming will now drain stamina
Siege System
•If a Siege is supposed to start less than 3 hours before daily server maintenance, it will get postponed.
•Siege hammers will now only damage clan city stones, hamlet stones, village control points and siege stones. They will not damage walls.
•Walls are now slightly easier to destroy.
•A new challenge can be iniatiated against a clan that had just been defending in one, without any waiting period.
•When a challenge begins, a 22 hour countdown period starts. The
attackers must place their siegestones within the first hour of this
period, or the challenge will be lost.
•After the 22 hour countdown period, a 3 hour siege period starts. The
attackers are vulnerable the entire time. The defenders go vulnerable
when less than 50% of their city walls remain standing, and at least one
hour of the siege period has passed.
Siege Stones
•A new type of bind-stone has been introduced to the game. It’s called a Siege Stone.
•There are 3 kinds of Siege Stones available: small, medium and large. They can be bought at the same place you buy a Clan Shard.
◦Small: Half the health of a Clan Stone. 10 clan members can bind to it.
◦Medium: Same health as a Clan Stone. 20 clan members can bind to it.
◦Large: Twice the health of a Clan Stone. 30 clan members can bind to it.
Conquering a city or hamlet that is not owned by anyone:
•You need to be a member of a Clan.
•You need to hold the rank of General or higher.
•You need a Clan Shard in your backpack.
•Go within the city limits and double click the clan shard.
•If you’re successful, the clan shard will be removed from your backpack and your clan is now the new owner of the city.
Initiating a Siege where attackers DON’T own any cities
•You need to be a member of a Clan.•Your clan needs to be at war with the clan you’re attacking.•You need to hold the rank of General or higher.•You need a Clan Shard in your backpack.
•The owners of the other city cannot already be engaged in a siege.
•You need enough funds in your Clan Vault to cover the wager, 20k minimum, or more depending on the size of the city you are challenging.
•Within city limits you double click the clan shard.
•When a challenge begins, a 22 hour countdown period starts. You must place at least one siege stone within the first hour of this period, or the challenge will be lost.
•The city you are challenging is NOT allowed to build anything from this point and until the siege ends but they can repair.
• You can place up to 3 Siege Stones of any type.
•You need to be a Colonel or higher to place a siege stone.
•The siege stone must be placed as close as 100m and no further than 750m from the city limits.
•This stage will end when the attackers have placed the maximum number of siege stones or when the hour is up.
•After the 22 hour countdown period, a 3 hour siege period starts. You are vulnerable the entire time. The defenders go vulnerable when less than 50% of their city walls remain standing, and at least one hour of the siege period has passed.
• If the defenders manage to destroy the siege stone(s) before the challenge is over, they will win the challenge and receive the wager.
•If the siege stone(s) or the Clan Stone aren’t destroyed within the allotted time, challenge will end in a draw.
•If you manage to destroy the challenged city's Clan Stone, you will win.
•After the attack is over, siege stones will automatically self-destruct and all people bound to them will be kicked to the closest clan stone if available, or to closest chaos or greater stones, based on alignment.
•All Sieges can be broken off as a draw by both parties accepting a peace treaty.
Initiating a Siege where attackers own one or more cities.
•You need to be a member of a Clan.
•Your clan has to be at war with the clan you are attacking.
•You need to hold the rank of General or higher.•You need a Clan Shard in your backpack.•The owners of the other city cannot already be engaged in a siege.
•Go within the city limits and double click the clan shard.
•When a challenge begins, a 22 hour countdown period starts.
•The city you are challenging is NOT allowed to build anything from this point and until the siege ends, and you are NOT allowed to build anything in your cities, but you may both repair.
•You now have 1 Hour to place OPTIONAL Siege Stones.
•You can place up to 3 Siege Stones of any type.
•You need to be a Colonel or higher to place a siege stone.
•If any of them are destroyed it will not affect the outcome directly.
•After the 22 hour countdown period, a 3 hour siege period starts. You are vulnerable the entire time. The defenders go vulnerable when less than 50% of their city walls remain standing, and at least one hour of the siege period has passed.
•The challenged city will be vulnerable for 2 hours.
•If you manage to destroy the challenged city’s clan stone you win.
•If the defenders capture enough city points or all of your assets, they win.
•If the defenders have not captured enough city points and the Clan Stone is not destroyed, the challenge will end in a draw.
•After the attack is over, siege stones will automatically self-destruct and all people bound to them will be kicked to the closest clan stone if available, or to closest chaos or greater stones based on alignment.
•All Sieges can be broken off as a draw by both parties accepting a peace treaty.
Player Housing
•There’s a new impressive housing structure added, the Player Keep.
•Extensions for Large Villas have been added, so you can now have up to 4 more people living in the house for a grand total of 6.
•Extensions for the Keep have been added, you can have up to 9 more people living in the house bringing the total up to 11.
•Local bank extensions are added to player houses so that you can store items in the local bank. If you lose the house (by not paying taxes) or transfer the house, the items in the local bank will be available to the new house owner.
•The grace period for not paying taxes on your house has been extended to 13 days. If you haven't paid your taxes for 13 days, the house will become free for anyone to claim.
•If you have not paid taxes for your house and the tax payment runs out during the server downtime, you have a guaranteed grace period of 6 hours to pay taxes after the servers return.
•If you lose the house (after 13 days of not paying tax) the items on the player vendor will go to the next owner.
•Remember: anyone can pay your taxes for you.
•Slot machine items added:
◦There are currently 2 types of slot machines added to the world of Agon. The first costs 10 gold to gamble and the second costs 100 gold to gamble.
◦Gold will first be subtracted from your bank (using Agon Fast Transfer) and if you have none there it will try to get gold from your backpack.
◦There are 2 global jackpots available (one for each slot machine) that are persistent. As players gamble, the jackpot will increase.
◦All winnings are transferred to your backpack. When someone hits the jackpot, there will be a server wide notification.
•Player Vendor extension added to houses.
◦Owners: You can upload your wares to the player vendor and have him sell them for you. He will shout out to nearby players that he has items to sell.
◦You can customize pricing for everything you upload.
◦Customers: You can buy things from the vendor using gold in your backpack or using Agon Fast Transfer and have it subtracted directly from the bank. There will be a fee associated with this service.
"Conquer the Seas" Expansion - December 2009
"Conquer the Seas" is Darkfall’s second major free expansion, the largest one ever. In this expansion the seas come alive with epic objectives, floating villages with player owned housing , the siege mechanics completely overhauled, characters with more specialization, racial differentiation, monsters completely reworked, player owned vendors together with hundreds of new features introduced, and thousands of improvements, and fixes implemented. This expansion represents a massive undertaking by the Darkfall developers and months of player feedback leading to the best Darkfall ever, and this is just the beginning.
Sea Fortresses
These are the epic new sea objectives we’ve introduced in this expansion and we’ll continue building on them.
•Two Huge fortresses located in the North and the South Seas
•You need to use ships to conquer them.
•You must be a member of a clan
•You have to get the last shot in for a successful take-over.
•Sea fortresses offer great opportunities for epic loot.
•When a fortress is conquered, it belongs to the conquering clan for three days.
•All over Agon, Clan Stations will display your clan’s name for the ultimate bragging rights.
•Clan Stations can be used to apply to the clan displayed on them (in accordance with the clan’s policy for accepting new members).
•The countdown timer for when the fortresses become vulnerable is displayed on the world map for everyone to see.
•It’s impossible to climb on the fortress, intruders are repelled.
•Sea Fortress cannons are the most powerful weapons currently in the game.
•Also see the spotlight article on Sea Fortresses
•Sea Fortresses are an important part of Darkfall’s Dynamic Lore System.
Ships
•There is a new powerful ship added in this expansion: The Schooner. Cannons on this ship are placed in the front and back.
•Ship speeds have been increased and rebalanced.
•Raft speed remains the same.
•Ship and player collision has been corrected so that players cannot stick to the side of a ship while it’s moving.
•All ships now can push the raft which cannot block ship movement anymore.
•Ships are now less costly to create.
•Also see the spotlight article on ships
Sea Villages
•A variety of sea villages have been added to Agon for players to discover and control.
Swimming Balancing
•Swimming will now drain stamina
Siege System
•If a Siege is supposed to start less than 3 hours before daily server maintenance, it will get postponed.
•Siege hammers will now only damage clan city stones, hamlet stones, village control points and siege stones. They will not damage walls.
•Walls are now slightly easier to destroy.
•A new challenge can be iniatiated against a clan that had just been defending in one, without any waiting period.
•When a challenge begins, a 22 hour countdown period starts. The
attackers must place their siegestones within the first hour of this
period, or the challenge will be lost.
•After the 22 hour countdown period, a 3 hour siege period starts. The
attackers are vulnerable the entire time. The defenders go vulnerable
when less than 50% of their city walls remain standing, and at least one
hour of the siege period has passed.
Siege Stones
•A new type of bind-stone has been introduced to the game. It’s called a Siege Stone.
•There are 3 kinds of Siege Stones available: small, medium and large. They can be bought at the same place you buy a Clan Shard.
◦Small: Half the health of a Clan Stone. 10 clan members can bind to it.
◦Medium: Same health as a Clan Stone. 20 clan members can bind to it.
◦Large: Twice the health of a Clan Stone. 30 clan members can bind to it.
Conquering a city or hamlet that is not owned by anyone:
•You need to be a member of a Clan.
•You need to hold the rank of General or higher.
•You need a Clan Shard in your backpack.
•Go within the city limits and double click the clan shard.
•If you’re successful, the clan shard will be removed from your backpack and your clan is now the new owner of the city.
Initiating a Siege where attackers DON’T own any cities
•You need to be a member of a Clan.•Your clan needs to be at war with the clan you’re attacking.•You need to hold the rank of General or higher.•You need a Clan Shard in your backpack.
•The owners of the other city cannot already be engaged in a siege.
•You need enough funds in your Clan Vault to cover the wager, 20k minimum, or more depending on the size of the city you are challenging.
•Within city limits you double click the clan shard.
•When a challenge begins, a 22 hour countdown period starts. You must place at least one siege stone within the first hour of this period, or the challenge will be lost.
•The city you are challenging is NOT allowed to build anything from this point and until the siege ends but they can repair.
• You can place up to 3 Siege Stones of any type.
•You need to be a Colonel or higher to place a siege stone.
•The siege stone must be placed as close as 100m and no further than 750m from the city limits.
•This stage will end when the attackers have placed the maximum number of siege stones or when the hour is up.
•After the 22 hour countdown period, a 3 hour siege period starts. You are vulnerable the entire time. The defenders go vulnerable when less than 50% of their city walls remain standing, and at least one hour of the siege period has passed.
• If the defenders manage to destroy the siege stone(s) before the challenge is over, they will win the challenge and receive the wager.
•If the siege stone(s) or the Clan Stone aren’t destroyed within the allotted time, challenge will end in a draw.
•If you manage to destroy the challenged city's Clan Stone, you will win.
•After the attack is over, siege stones will automatically self-destruct and all people bound to them will be kicked to the closest clan stone if available, or to closest chaos or greater stones, based on alignment.
•All Sieges can be broken off as a draw by both parties accepting a peace treaty.
Initiating a Siege where attackers own one or more cities.
•You need to be a member of a Clan.
•Your clan has to be at war with the clan you are attacking.
•You need to hold the rank of General or higher.•You need a Clan Shard in your backpack.•The owners of the other city cannot already be engaged in a siege.
•Go within the city limits and double click the clan shard.
•When a challenge begins, a 22 hour countdown period starts.
•The city you are challenging is NOT allowed to build anything from this point and until the siege ends, and you are NOT allowed to build anything in your cities, but you may both repair.
•You now have 1 Hour to place OPTIONAL Siege Stones.
•You can place up to 3 Siege Stones of any type.
•You need to be a Colonel or higher to place a siege stone.
•If any of them are destroyed it will not affect the outcome directly.
•After the 22 hour countdown period, a 3 hour siege period starts. You are vulnerable the entire time. The defenders go vulnerable when less than 50% of their city walls remain standing, and at least one hour of the siege period has passed.
•The challenged city will be vulnerable for 2 hours.
•If you manage to destroy the challenged city’s clan stone you win.
•If the defenders capture enough city points or all of your assets, they win.
•If the defenders have not captured enough city points and the Clan Stone is not destroyed, the challenge will end in a draw.
•After the attack is over, siege stones will automatically self-destruct and all people bound to them will be kicked to the closest clan stone if available, or to closest chaos or greater stones based on alignment.
•All Sieges can be broken off as a draw by both parties accepting a peace treaty.
Player Housing
•There’s a new impressive housing structure added, the Player Keep.
•Extensions for Large Villas have been added, so you can now have up to 4 more people living in the house for a grand total of 6.
•Extensions for the Keep have been added, you can have up to 9 more people living in the house bringing the total up to 11.
•Local bank extensions are added to player houses so that you can store items in the local bank. If you lose the house (by not paying taxes) or transfer the house, the items in the local bank will be available to the new house owner.
•The grace period for not paying taxes on your house has been extended to 13 days. If you haven't paid your taxes for 13 days, the house will become free for anyone to claim.
•If you have not paid taxes for your house and the tax payment runs out during the server downtime, you have a guaranteed grace period of 6 hours to pay taxes after the servers return.
•If you lose the house (after 13 days of not paying tax) the items on the player vendor will go to the next owner.
•Remember: anyone can pay your taxes for you.
•Slot machine items added:
◦There are currently 2 types of slot machines added to the world of Agon. The first costs 10 gold to gamble and the second costs 100 gold to gamble.
◦Gold will first be subtracted from your bank (using Agon Fast Transfer) and if you have none there it will try to get gold from your backpack.
◦There are 2 global jackpots available (one for each slot machine) that are persistent. As players gamble, the jackpot will increase.
◦All winnings are transferred to your backpack. When someone hits the jackpot, there will be a server wide notification.
•Player Vendor extension added to houses.
◦Owners: You can upload your wares to the player vendor and have him sell them for you. He will shout out to nearby players that he has items to sell.
◦You can customize pricing for everything you upload.
◦Customers: You can buy things from the vendor using gold in your backpack or using Agon Fast Transfer and have it subtracted directly from the bank. There will be a fee associated with this service.